On completing a project its important to look back at what went wrong
More time needed! With only three evenings after work to play with due to clashes with my vaction time, I had to work fast. This left it's mark on unresolved styling bugs, padding and font inconsistencies, and a story that might be hard to decipher.
To truly encapsulate a live a dynamic leaderboard experience, animation is key. With more time I would tackle the shuffling of the results as they update live
I'd increase the testbase and time to dial down the details. For more reliable insight and varied feedback.
As I didn't have an Android device to test on, the iOS platform with Material patterns took design priority.
Weeks could be spent on these important facets alone, with limited time (15mins) I didn't spend long stress testing my font choices.